![]() To retain their attention long-term, like most hub-MMOs.Īnd while ALLM are relieving themselves as publisher in the West, I do want to note that Innova is releasing KRITIKA within Russia and CIS countries beginning in the first half of 2022. While KRITIKA and KRITIKA: REBOOT – which are the same game, just FYI, was a very fun hub-MMO to play with some gorgeous character models and great quality action combat, it wasn’t enough to captivate players. This continued over the course of the next several months, even with the addition of new classes, new content and active development. However, as of the announcement, it seems as though what little remained of the playerbase abandoned the game quite quickly.Ĭoncurrent players peaked 2 years ago at almost 4,000, but within 3 months of launching 75% of its playerbase had already left. ![]() 2 days ago, before ALLM announced the game was closing, concurrent players were sitting at approximately 140 to 150. Taking a look at the concurrent player numbers via Steam, it looks as though there are 46 people playing the game at this very moment, with a peak of 72. ALLM, the developers of the game took this as an opportunity to publish the game directly starting in November 2019, but reception for the game was far less stellar than ALLM had expected. ![]() KRITIKA launched in North America and Europe in September 2017 with En Masse as the publisher, and was shut down in April 2019.
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